We make strategy games.
Wield Interactive is a small studio in Queensland, Australia.
So far we've made two RTS games set in the Near East Bronze Age: TFC: The Fertile Crescent, and its sequel, TFC2: Collapse of the Bronze Age.

The games
TFC2: Collapse of the Bronze Age
Hattusa has burned. Mutti is a farmer with kids to feed and nowhere left to go. A story-driven RTS where you lead a small caravan across a collapsing world.
More about TFC2 →TFC: The Fertile Crescent
Where it started. A base-building RTS where your food surplus is your economy, your tech tree, and what civilization stands on. There's a single-player campaign, skirmish against bots, and several other modes with cross-play multiplayer.
More about TFC →How we got here
Anders and André founded Wield Interactive in 2021. The first TFC was mostly a two-man project. It went into Early Access in 2022, reached 1.0 in 2024, and is rated Very Positive on Steam, which we're still pretty happy about.
After that, we teamed up with MicroProse to make a sequel. That gave us a clean sheet, and we used it for the thing we'd wanted to make for a long time: a campaign with real characters in it.
To do that, we built our own map editor and mission scripter from scratch, and worked with a talented artist and a narrative designer.
Who we are
Anders Grønningsæter
Game developer and award-winning composer and sound designer from Norway, now in Brisbane. His game credits include Windbound, Flotsam, Cast n Chill and Delverium.
André Read
Game developer with a background in software engineering, originally from Norway and now in Townsville. He’s won multiple awards, including the Norwegian Championship of Gameplay in 2015.
Get in touch
Press, business, or anything else about the games. It goes straight to us.
